*Update* Current BPR's of a scifi Reactor Control Room i am Making for a Uni Team Project. still a lot of polish and i decided to remake some assets in maya for crisper Lines. now i am moving on to Props for the room then to Retopo baking and texturing. and as all ways Critiques/tips/advice Welcome P.s i am making this for…
DOWNLOAD DEMO REEL Direct Download - Aaron Robinson ONLINE PORTFOLIO Mirror - -- FileFactory.com - free file hosting -- Mirror - RapidShare: Easy Filehosting HI everyone! This is a scene from my demo reel and was designed to demonstrate my ability to design for games, sticking to all the requirements such as lights,…
Just curious because I am a bit confused on what it is I need to learn, as all I have been doing right now is making props. What more do I need to pursue this position ? Thanks
Hi All, I am new to 3d modeling and game development and I'm really like the art style and the modeling that Assassin's Creed Chronicles: China has. Just wondering how can I accomplish this style. Anything will be appreciated. :)
Hey guys, one of my Recruiters wanted me to ask if anyone would be interested in working as a LEAD ENVIRONMENT ARTIST for remedy games in Finland. The wage would be good and they will help with relocating. The company speaks English so that would be the only limitation. From what I have heard, the company is only going…
Hi again Polycount, I ended up getting a job while back all due to all you guys so thank you so much. I started trying to get good at 2D work soon after I started but have avoided showing anyone until now. Any kind of feedback or criticism is welcome. So far I avoid using photobashing or a 3D base, I think this one took…
Hey there ! I really need a environement piece for my portfolio, so I did a little concept (I did this with an iPad because I didn't have my computer at that moment :) ) It's really a rough one, I intend to do more detailed sketches But from that base, I made this little blockout in Max And I just started to make some…
I understand that an environment is a giant plane populated with separate meshes that are efficiently assigned texture maps what I don't understand is how the texture is assigned on the plane that the gamer walks through (the ground). it could be done by effectively assigning, for example, one tiling 1024x1024 texture, but…
I like to say that a little bit of awesome is better than a lot of BLAAAAAAH. Seriously though maybe a mix? Just don't tackle a large enviro if you don't feel it's gonna be amazing.
Hello all, I have been lurking around here for a long, long time. I'm an environment artist and I'm looking for a new job after losing my last one to outsourcing. I haven't posted my portfolio here for crits yet, so I thought I would take the plunge and see what the experts thought I could do to improve it. Any crits would…