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Wip Hard Surface Enviroment

*Update*

Current BPR's of a scifi Reactor Control Room i am Making for a Uni Team Project.
still a lot of polish and i decided to remake some assets in maya for crisper Lines.
now i am moving on to Props for the room then to Retopo baking and texturing.

and as all ways Critiques/tips/advice Welcome




P.s i am making this for a UDK game but i am Working in Zbush so i can Do Renders/ keyshot/ paint overs for conception training and General Hard surface experience with in zbrush.



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