*Update*
Current BPR's of a scifi Reactor Control Room i am Making for a Uni Team Project.
still a lot of polish and i decided to remake some assets in maya for crisper Lines.
now i am moving on to Props for the room then to Retopo baking and texturing.
and as all ways Critiques/tips/advice Welcome
P.s i am making this for a UDK game but i am Working in Zbush so i can Do Renders/ keyshot/ paint overs for conception training and General Hard surface experience with in zbrush.
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i find it easier to work in zbrush for the Creative elements then SubD modeling all the finer details in at the moment.