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Hey everyone! So I'm happy to share with you my first Blender addon: Cablerator. Cablerator is: * create cables by clicking on geometry * create cables between points of curves * draw cables on geometry or planes * create cables from edges * create hanging cables from objects * edit multiple cables width, assign profile…
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would…
We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Insurgency has very subtle touches that make a great game. One of these touches are the muzzle flashes: https://www.youtube.com/watch?v=uG4DjX7j7kw They are really cool, subtle and realistic. How did they do them? Sourced from actual photos? FumeFX?
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
Open subdiv does not support smoothing groups as input. I would like to use MatID or Smoothing groups as input and output selected edges or creases. I want to use the Data Channel modifier to convert manual created smoothing groups to creases and use those as input for the Open subdiv Modifier. Is this possible with the…
Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…
Does anyone know of a program (or photoshop plugin etc) that could simulate something like this: http://tinypic.com/player.php?v=r28e84&s=6 it should output it as image files.. This is for an old engine that doesnt use shaders so i will have to rely on .dds/.tga images with a slightly transparent alpha channel. Any help…