LATEST PROGRESS: Hello all :) I have finally started my bachelor project here at darmstadt university 2 weeks ago - a kind of cinematic intro/teaser trailer for a non-existing game in a setting similar to the witcher or game of thrones. On the technical side, the focus of my research thesis is photogrammetry, so I will do…
if I'm correct nanite supports animated geo through shader (like foliage), and it really is a strong solution to render cinematic-heavy scenes in realtime. Maybe you could overdrive it if you're after renderings for feature films, fps are probably much, much less limiting than for a game