you need more than just four bulbous fingers to make a toon. really all you got here is a normal head, a normal body that is a smaller scale, with tiny arms and legs. you should take some time and research various toon styles to see they they do or do not work,
Not video game related, but TOTALLY worth sharing, IMO :) http://www.kickstarter.com/projects/624061548/the-goon-movie-lets-kickstart-this-sucker I want this to happen so bad. -R
Say hello to the Bear-coon (Also know as Bear Buddy). I'll start logging some progress here in this forum :-). I like to do a paint over before I get really into painting UVs in case I hate the colors I choose. Please tell me if I have anything wrong in the wireframe, I've never made a bear before!
Here's my AWP Moon screenshot :) hope you guys like it !
[img]http://i.imgur.com/6Ll8WBO.jpg[/img]
[img]http://i.imgur.com/FezVFUI.jpg[/img]
[img]http://i.imgur.com/cDX2S3P.jpg[/img]
[img]http://i.imgur.com/vr4wFsn.jpg[/img] This is the UV Chart -
[img]http://i.imgur.com/LQGbLr7.jpg[/img]
This is the Texture…
right now there's no real toon shader, however you can achieve some toon like effects with the skin diffusion shader. if you set the shadow smoothing to zero, you get a super hard edge which can look pretty cool.
I should have started this thread a lot earlier, but better late than never right? I've been working on piece for the 3D FanArt Contest on Facebook. I've always wanted to do some fanart for Sakura so I took this chance to do so. I decided to do her in the toon style when I came across Flyingtuntun's awesome character art.…
Hey Guys I've been waiting for an opportunity to finally start a thread here as my lecturer 'Little Claude' is always reminding me to do so :smiley: So, here's my first post and first foray into modeling, texturing and lighting a real time engine environment. This was a brief I did for a 2nd year project called "360 Room".…