Hello everyone! I would like to share with you a portfolio piece I am currently working on. This environment is inspired by Elden Ring. Everything in the environment is made by me with the exception of few alpha designs from the internet. Please share your thoughts on what could be improved.
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I can't reccomend this extension enough, if you want to cut down on the distraction of youtube while still having access to it as a resource: https://unhook.app/ Here's the only two strategies that ever "worked" for me, however if I got overwhelmed, they stop being effective. You will need to get two timers. Preferably…
I wasn't motivated; I don't need a printer. But I've seen here so many beautiful works, I'll finish this scene, just to honor you, guys and show some respect.
For a project on my course I've been tasked with creating 1 Melee Weapon, 1 Ranged Weapon, 1 Item of Clothing, and an item from home in 3DSmax. 500 Tris limit for each of the models, with 512X512 Texture sizes at most. So far I've concepted, modeled and textured all the models but they aren't perfect yet. Concept art stage…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…
Guys, these are the schools I've narrowed down in the US and seriously considering attending. Ultimately I'd like to work in games and my focus is in illustration, concept and visual development. Art Center's got the ED program, AAU's got a Visual development program, Ringling's got an illustration program and Gnomon's got…
The show is a cool concept, but it's annoying how it all seems to boil down to whoever they give the bow to. Sure Vikings threw spears, but I'm pretty sure they used bows to hunt as well and it should be in their arsenal. Yet poor old Mr. Viking gets no bow, and thus gets his ass kicked based simply on the fact that he's…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…