

Hello everyone!
I would like to share with you a portfolio piece I am currently working on. This environment is inspired by Elden Ring. Everything in the environment is made by me with the exception of few alpha designs from the internet.
Please share your thoughts on what could be improved.
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Video: https://drive.google.com/file/d/1sC7kjZcTWulVV8IAngc_AAOkQxMdPikr/view?usp=sharing
Moreover, here are some reference images for the overall feeling and lighting, with quite a lot of incline towards the first image which gives more of a magical/ethereal feeling
I don't know do this best in Unreal, from what I remember there are quite a few lighting-related levers. You could check Epic's project samples, if any of them feature a situation like you're going for. Then you could put in your environment and see how it behaves.
Other than that, I would prototype different lighting situations with very simple geometry to find what reads well. Also try out different, brighter albedo values to learn how this affects the indirect lighting. If you keep your set dressing as level instances/ prefabs, you should be able to quickly drop them back in.
Couldn't help to notice that the pattern on the carpets feels a bit large.