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Art Center vs AAU vs Ringling vs Gnomon

Guys, these are the schools I've narrowed down in the US and seriously considering attending.

Ultimately I'd like to work in games and my focus is in illustration, concept and visual development.

Art Center's got the ED program,
AAU's got a Visual development program,
Ringling's got an illustration program
and Gnomon's got a nice mix of 2d and 3d, which is a great addition, especially nowadays.

Most reviews comparing schools are sort of old, or leaned towards animation.

Any suggestions to make this decision clearer?

Replies

  • shotgun
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    shotgun polycounter lvl 20
    Unless Ringling's illustration department has been revamped in the last few years, it's shit for gaming. Don't bother with it.
  • ZacD
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    ZacD ngon master
    Where do you live now? Are you getting any financial aid or scholarships?

    Since you are mostly interested in concept and illustration, schools typically do a good job of teaching appropriate skills, which normally isn't the case with character or enviroment art for video games.

    Do you have a background in art? Where are your skills at now?
  • MagicSugar
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    MagicSugar polycounter lvl 10
    I'd check out CCS Detroit too. In terms of reputation, it's like Art Center of the midwest. Star Wars art director Doug Chiang went there.

    They have game design concentration where you can pick and choose your courses.
    At CCS, you will have the opportunity to customize your curriculum to your liking. Do you want to learn how to animate with a strong focus on high-end computer-generated images? Are you looking to design video games with a focus on character development? Here, you’ll have the chance to create your own pathway.
    Only downsides is...it's in Detroit. But if you like dystopian themed neighborhoods for drawing references, you're gonna be at the right place :thumbup:

    Couple of pro game concept artist who graduated from CCS:

    http://www.angielai.com/stranglehold.html

    http://joeystudz.blogspot.ca/
  • Sukotto
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    Sukotto polycounter lvl 8
    MagicSugar wrote: »
    I'd check out CCS Detroit too. In terms of reputation, it's like Art Center of the midwest. Star Wars art director Doug Chiang went there.

    They have game design concentration where you can pick and choose your courses.
    Only downsides is...it's in Detroit. But if you like dystopian themed neighborhoods for drawing references, you're gonna be at the right place :thumbup:

    Couple of pro game concept artist who graduated from CCS:

    http://www.angielai.com/stranglehold.html

    http://joeystudz.blogspot.ca/

    I went to CCS, its in a nicer part of Detroit, Midtown, and is across the street from the DIA, one of the best art museum's in the country…so the whole city isn't rundown.

    I also took the game/animation track, buuuut…..it was severely lacking, I learned mostly through one professor and Polycount. Things have changed since I graduated but I still think the game program is underwhelming. That said, CCS does have a great illustration
    course since you want to go into concept art.
  • technokill
    shotgun wrote: »
    Unless Ringling's illustration department has been revamped in the last few years, it's shit for gaming. Don't bother with it.

    Thanks a lot for that. Scratching that out of my list.
    ZacD wrote: »
    Where do you live now? Are you getting any financial aid or scholarships?

    Since you are mostly interested in concept and illustration, schools typically do a good job of teaching appropriate skills, which normally isn't the case with character or enviroment art for video games.

    Do you have a background in art? Where are your skills at now?

    I live in Brazil. Will probably be harder for me to get large scholarships compared to nationals but that's why I'm taking one year to fully focus on my skills before applying. If I get something like 25% it's already good.

    What do you mean by character/environment art for games? I plan on doing that sure, not in 3D though. Like building the whole stage/map in 3ds max, poly by poly, arranging objetcs or sculpting characters in zbrush, no that I don't want to.

    I have an artistic background which had been lost until recently. It's been a couple of months since I'm really rocking on art fundamentals, back to drawing and practicing digital painting. No original artwork so far nor portfolio material though. I have explored zbrush and 3ds max modeling for production but I intend on using those to help me out with concepts and design.
    MagicSugar wrote: »
    I'd check out CCS Detroit too.]
    Yeah not really interested in living in Detroid no. If I'm spending this kind of money it's better be the full package, meaning not only education but contacts too. That artwork you linked is pretty awesome though!
  • ZacD
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    ZacD ngon master
    I meant for 3d art for games, you'll often find schools are lacking in knowledge and skills for current games and practices.

    Yup, try to use 3d tools to help with design, perspective, and blocking out where you can. It's getting more and more common for concept artists to use them or need to know how they work.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    If I have $200,000 for an Art Center degree, honestly I'd rather go to Santa Monica community college as an international student (just to get a visa and transferable class credits) and use more of my funds towards weekday night and weekend classes at:


    http://conceptdesignacad.com/

    http://www.redenginestudios.com

    http://www.anatomytools.com/on-site-c45.php (for anatomy training)

    They're all taught by working pros, all of whom you can add to your network list (assuming they'll like you as their student).
  • technokill
    ZacD wrote: »
    I meant for 3d art for games, you'll often find schools are lacking in knowledge and skills for current games and practices.

    Yup, try to use 3d tools to help with design, perspective, and blocking out where you can. It's getting more and more common for concept artists to use them or need to know how they work.

    Ah yeah, then great. Exactly what Id like to do. You have a school suggestion as well?
    MagicSugar wrote: »
    If I have $200,000 for an Art Center degree, honestly I'd rather go to Santa Monica community college as an international student (just to get a visa and transferable class credits) and use more of my funds towards weekday night and weekend classes at:


    http://conceptdesignacad.com/

    http://www.redenginestudios.com

    http://www.anatomytools.com/on-site-c45.php (for anatomy training)

    They're all taught by working pros, all of whom you can add to your network list (assuming they'll like you as their student).

    Hum that does make some sense. I've heard many many great stuff about these places. But then I'd be sort of wasting all my weekdays at the community college? I mean, the advantage of a path like this is money right? I'd be sacrificing time studying at the real school for money by going to that college?
  • MagicSugar
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    MagicSugar polycounter lvl 10
    technokill wrote: »
    I've heard many many great stuff about these places. But then I'd be sort of wasting all my weekdays at the community college? I mean, the advantage of a path like this is money right? I'd be sacrificing time studying at the real school for money by going to that college?

    They have an associate degree in Entertainment. That's 2 years, versus 4 years total for a Bachelors. If training with the pros don't earn you a job offer before you graduate you can still transfer your community college credits to Art Center or wherever (you probably know this, credits from for-profits aren't always accepted outside their system).

    I don't see it as a waste if you're a serious type of student as opposed to the partying type. Yah, it's LA but you got to focus man if you want to become pro right away.

    What I like about the college is the location. How close it is to studios you can apply internships for. I mean Ringling is in Florida and you can apply online, but being minutes away you have some advantage.

    Blur was recruiting interns recently for example (but not paying).

    Good luck in your final choice!
  • ZacD
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    ZacD ngon master
    I toured Gnomon, seems like a great place, but it is very expensive. But Gnomon definitely has a great vibe and ideology, but I have no idea how good the actual instructors and courses are. With Gnomon you do not get an actual degree, that means you will be finished with school more quickly, but you might run into issues if you need to get a work visa to work somewhere.
  • technokill
    ZacD wrote: »
    I toured Gnomon, seems like a great place, but it is very expensive. But Gnomon definitely has a great vibe and ideology, but I have no idea how good the actual instructors and courses are. With Gnomon you do not get an actual degree, that means you will be finished with school more quickly, but you might run into issues if you need to get a work visa to work somewhere.

    Yeah thats something I do consider. Even though gnomon has this awesome reputation. I'm not sure though if it's a legit concern. I've talked about this matter with them and I was told that if I dont get a job in the US I could easily go to Canada or London, as they have tons of industry relations.

    MagicSugar wrote: »
    They have an associate degree in Entertainment. That's 2 years, versus 4 years total for a Bachelors. If training with the pros don't earn you a job offer before you graduate you can still transfer your community college credits to Art Center or wherever (you probably know this, credits from for-profits aren't always accepted outside their system).

    I don't see it as a waste if you're a serious type of student as opposed to the partying type. Yah, it's LA but you got to focus man if you want to become pro right away.

    What I like about the college is the location. How close it is to studios you can apply internships for. I mean Ringling is in Florida and you can apply online, but being minutes away you have some advantage.

    Blur was recruiting interns recently for example (but not paying).

    Good luck in your final choice!

    Thanks man.

    The main issue here is that with a degree I have the OPT option, which is 1 year of legal work permit. I wouldn't get this sort of thing by going to Gnomon or by taking this path you mentioned. (which is not a problem if I get a job within the 2 years or 3 years at gnomon).

    I do worry however if I dont land something in that time, then Id have to spend what I originally wanted to, on top of the 2 year expense I will have already spent. I mean, even with credits from community, art centers tuition wouldnt lower by a significant amount right?
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