I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
Good day ! I finde some great concept of fantsy inn, drawed by Vsevolod Slavutych and now i want to make a model, based on it ! Here i got first step i can show. Just work a bit with blockout and play a bit with details. Don't wat to make any poly limits in this project, so it will be loooong project.
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
I've been trying to do something in 3ds Max I'm not entirely sure is possible. I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched. To sum it up, I want all the black…
The Last Sunshine is an indie directional shooter. Check out our development blog here: http://sunshinedev.blogspot.com/ We're on Steam Greenlight and have a potential publisher. To win over said publisher, we need (more) pretties. The ideal candidate would be comfortable doing: -3D work (very low poly) -Texturing…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
I've been playing through Splatoon this weekend, and I've been trying to figure out how they manage such a huge amount of constant ink coverage. Can't be decals, there's too much of it and it's seamless over curved surfaces. I doubt it's vertex colors, the polycount would be out of control to get that kind of definition.…
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…