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Ink and Paint question.

I've been trying to do something in 3ds Max I'm not entirely sure is possible.

I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched.

To sum it up, I want all the black outlining, but my own texture, instead of a bland flat color

Any ideas?

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