I've been trying to do something in 3ds Max I'm not entirely sure is possible.
I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched.
To sum it up, I want all the black outlining, but my own texture, instead of a bland flat color
Any ideas?
Replies
1. Put your texture here
2. Make pretty image