i am currently a student wanting to be a a character artist. i really want to improve so i decided to put my work and hopefully get some feedback on things i can improve on
Imagine I'm doing a sand corner. I have a texture with a top and bottom trim. How can I better construct the mesh so that it gets the most undistorted UVs?
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Hi all, I recently picked up Banished when it was released a few weeks ago and was impressed with the game play. I really enjoy city-builders/simulators and found this one to be challenging and relaxing to play. Anyway, I got inspired to do some fan art for it in my free time and as a way to challenge myself and learn more…
http://www.eovia.com/products/hexagon/hexagon2.asp Looks like its stealing from every app out there, but i really don't care about that to be honest. It does look like they may give zbrush a run for there money....now if only xsi would implement all of this good stuff:)
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
I'm trying to blow up a pumpkin in Max. I'm using a PArray to break up the mesh into fragments, but I want to get the pieces to fly towards the camera and basically go splat as it hits the camera. Right now I'm using deflectors and gravity to control where the pieces go. Is there a better way of doing it? I know in Real…