This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Here is my problem, this just sculpted with DragRect and that alpha shape, the bigger one sculpted on top of the smaller one to show my issue. What I want is everything new sculpted being sculpted completely on top of anything under it. So the surface under it is ignored. But I can't find any brush that does it and the…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
Hey guys, I've subscribed a while ago but I never posted anything. So here is my first post. I am actually working on the male and female anatomy for my portfolio and I was looking for some advice and criticism. I've been staring at them for too long, can't see what's wrong anymore. Here is the female sculpt :…
Hello, I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or…
Hi guys! New guy here, I got into sculpting about a month ago when I sculpted that purple-ish monstrosity here. I was messing around in Blender and decided to just sculpt something. I liked the overall workflow when sculpting, and I kept doing that pretty much every day. I did some traditional drawing before, so I…
I am looking to hire someone to sculpt 5-10 high poly modular rock formations. The rocks need to be able to be used from all sides, as well as being able to be stacked vertically or horizontally. Examples of the level of quality I am looking for: Message me with the following: (1) Portfolio with examples of stone/rock…
Hi guys! Beginner here. I was wondering if I could get some tips on sculpting likenesses. I attempt to sculpt busts from photo references but I have difficulty on getting them to look like the person I'm sculpting. It'd really help if you guys can point me in the right direction. Thanks! :)
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
hello polycounters wanted to ask . regarding stitching , embroidery and all these fine details ... so far i personally add them in photoshop later in the texturing process ... so i dont do them in my sculpts mostly but i see other artists that do all these fine details in their sculpts ... and it looks pretty awesome . i…