i hear tell that several of you guys are making tf2 maps, i'm havin a problem with my cap points.. here is the overview of the problem I am making a small cp map with 3 points my map layout is like this (red spawn) - cap point 0 - cap point 2 - cap point 1 - (Blu Spawn) i have point 2 set to require red to already own…
alright i managed to get something that partially works like i want. global proc pbFacetoVertNRM() { string $normals[] = `polyInfo -faceNormals`; string $buffer[]; tokenize $normals[0] $buffer; if (size($buffer) < 5) { warning "Select a face!"; return; } float $plane[3]; $plane[0] = $buffer[2]; $plane[1] =…
Thanks @poopipe I'll try increase the rear projection. There are a lot of pieces in this project so I have divided it up into 3 sections/ 3 UV Maps. I am currently trying out autosmoothing and uv breaks on hard edges with *UV Map 2, if the results are good I'll use the same techniques on the other 2 uv maps. Here they are…
Honestly, the best thing you can do is find a couple Photography books, in particular Landscape photography books, and study those. Start researching landscape painters and study their paintings asking yourself what mood they're portraying and more importantly, how they are doing it. I know it feels like I'm suggesting…
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
Just an Update for the Forums we now have 2D Concept Artist 4/4 3d Modelers 3/4 3D Character Modelers 1/3 Rigging Artist 2/2 Animators 2/3 Programmers 5/5 Level Designers 3/4 Sound engineers 1/2 Writer 2/2 Dialogue Artist 1/2
I wrote a quick script for Maya that simplifies the Snap Align 3 Points to 3 Points tool. Just select 3 verts that are across the same plane and run the script. Should snap your object to the origin with an accurate rotation (you may have to center the object still). { $sourceVerts = `ls -fl -sl`; polyPlane -ch on -o on -w…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…