hicham , cool thanks for acknowledgement anyway good luck. Throttlekitty, I think fantasymaster used gmh2 at least looks like it to me with the spiral hairs in his beast entry: http://polycount.com/discussion/165602/the-beast-the-cursed-queen/p1 Perhaps pm him, i don't know of anyone else that has used it, tbh if i had…
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…
I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts... I use 3ds Max; would this work? http://www.scriptspot.com/3ds-max/scripts/detriangulate-all-editable-meshes I heard that it's not very good with more detailed models, but not sure if…
Mirror's Edge look slightly different because it's lighting was built with Beast, not with Unreal Lightmass. Although was Mass Effect with Lightmass or Beast? Maybe it's just the exaggeration of color bleeding in Mirror's Edge and Beast that made it look that different.
I find this... a little disturbing personally. No offence. Swapping heads out... just doesn't sit right with me. Surely family photos are about capturing a moment, and not looking our absolute best? Good call on removing your brothers 'friend' though, hideous beast! :D Really good photoshop skills though. Seamless, I'd say.
Been using my rig at work with Max 2011 and i'll be moving to a new machine next week with 2009. Unfortunately i can't simply save as a 2009 version. What's the best format to save or export my work so as to keep information regarding multi sub objects and such? Help is appreciated!
Hello guys !! Does anybody know or could suggest me the best UV unwrapping software on the scene?? I am using maya and doing uv inside of it but I have heard around that maya-s uvs unwrapping system is not that awesome... Any feedback would be much appreciated thx cheers
Hey guys, I'm back! So, i'm starting a new effect based on the Death Knights in WoW, which means I'm going to be shooting for a stylized look. At the same time, I want to restrict myself of all the advanced techniques inside the material editor and focus on traditional sprites and pannering textures on meshes. This is a…
Just posting up some sprites for a small project along side my main game. Beat the sound jumper, a platformer based around sound puns and powers. A strange world is created when some guy (not story important) breaks his amp, inside the amp Beats world is created with the purpose of fixxing the amp and returning music to…