Hi, I'm Daniel Rivers and I'm 3D Artist and Animator. I'm looking for paid freelances. Here's my portfolios: WebSite: http://danielrivers.carbonmade.com/ Blog: http://danielrivers.blogspot.com.br/ YouTube Channel: http://www.youtube.com/user/DanielRi...ow=grid&view=0
There still should be an option in the anim editor in UT2k4 to indicate the behaviour of the sequence. Select the sequence and check the animation properties part of the editor. There should be something there for loop vs rewind or something like that.
Looking for a rigger/animator to do some of our characters. More work down the line. Send rates/portfolio to trymstudiosuk@gmail.com expected startdate for work is 2nd of august.
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…
Currently modeling the base mesh for sculpting a model of a character. I'm having trouble figuring out the front bangs and where it starts or closes. The character on the right is what I'm making. He's in a manga that has a stylized/simple art style. I'm guessing that I should merge the side bangs with the front like the…
I am not really looking for crits on this model...but feel free to do so. I am not really going for realistic...but more anime-ish. just kinda started making it. a freestyle i guess. i will get the wires in later. just got anxcious to show her. it has been a while since I posted. I am still pondering on what to do with…
We are looking for an animator/artist with extensive experience in UE4. We are looking for someone who can rig new character models, make some new animations, and has experience with the animation blueprint system. The game you will be working on is Wormhole Wars (FPS with portals): https://youtu.be/oEQrTCSg8lY…
A low poly squirrel (1,270 polygons) Student work. First time model an animal, so of course it does not looks professional, if you can give me some feedback that will be great. Might or might not unwarp and texture it in the future. Software use: 3Ds max