Hi, This topic is related to presenting a character on a portfolio. is it ok if a character is presented in A pose rather then some heroic pose? would that be something a hiring companies don't like to see or it is totally fine? (of course, if character is done properly in both ways, technicaly and artisticaly). I'm asking…
Just some personal work that I'be been doing in order to improve my sculpting as well as photoshop skills in setting up all the render passes from ZBrush. Critiques are welcome!
So guys, is it recommended to overlap UV's in order to gain more texel density for mobile? or might cause of light maps issues when baking light over static meshes?
Hey guys, Where can I find a good technical tutorial or techniques in order to create a level design for a game? Im pretty new and I need technical help Thank you :) )
Hi I wanted to ask if is possible , and in case how , to import two objs in mudbox and paint with stencil projection on both , but in order to have two separate textures for both , that will share the seams ... ???
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0
Hey all! Here's my new sketchbook. nothing here is posted in any kind of chronological order, but I'll be adding more soon. Let me know what you think. Cheers!
Wow!!! Best bundle yet and pre order available for there kickstarter project. BOUGHT! And to those who haven't already got Psychonauts this is a must buy at any price! https://www.humblebundle.com/
In order to achieve this goal I will sculpt daily along with reference and try to study the muscels as best as I can, please critic my work, have a good day :D Day 1
In blender 2.73 I'm having an hard time finding the: "Add paint slot" button, i need this in order to paint my mesh interactively in the viewport. Here a picture: