Hi guys, I have released Advanced UV Normalizer v1.4 for 3ds Max. http://www.polytools3d.com/normalizer/ It is an extension of the Normalize function found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells across different models. So you can pick up the Texel Density from one model…
I'm trying to figure out texel size by means of the object size. How do I calculate texel size by decimal values; by entering in a value of 0.5 for example what exactly is that doing to the object texel density and how is it calculated if that is all the information I can work with ?
I would like a script that scales the texel density of my uv shells to a number I type in without distorting the uvs, much like normalize in textools does, but with a type in of say 8px per 1 generic max unit. I tried the type in in textools, but its scaling some of my shells differently from the rest resulting in uneven…
Hello! So I'm having trouble setting my texel density in 3ds max. I have downloaded both textools and texel density tool and they both give me strange results every time, either making my shells incredibly small, making them disappear or even making 3ds max crash altogether. Honestly I'm not sure what to do. This should be…