I added some spec first time making a spec map and using a spec map in udk haha I mean the spec is subtle but I guess it's ok. I may add the icicles but for now want to work on something else.
I wanted to start this thread to learn more about creating better spec maps. Spec maps always seem like they get no love and are just an after thought to most models. I'd like to hear any techniques, facts, links, good examples or anything related to creating great spec maps. How are you using color to make your spec maps…
Spec color and intensity on the same map is usually a little easier to work with, but it can lead to problems if you need a high spec value that's not white. Having the ability to use a spec intensity and spec color map or a combined intensity/color map with a radio button to select what you're using would be the best bet.…
What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
pretty! clock is a little noisy in the spec, maybe reduce spec brightness on some of the hotter edges to lessen alias noise? little more AO in spec too maybe?
I've normal mapped a character, and just made a spec map. Problem is, the spec map goes by real geometry instead of the normal map lighting. How do I make the spec map obey the normal map?
i think that at the time i was trying to use landscape splines i was working on a computer that was a bit under recommended hardware specs, so that was likely the major reason it was slow and buggy for me. Haven't done it now that I have machine that's above recommendations