Hi! im new in substance painter, and i want to work on my pbr assets, but they are in spec/gloss. i dont want to make the textures from scratch, but paint some cool particles effects on it.
How can i do this? can i load into painter my spec/gloss textures(albedo, spec, normal, ao, gloss) and work above them? because subs painter looks like metal workflow only. or i'm wrong?
Thanks!
Replies
http://www.polycount.com/forum/showpost.php?p=2303089&postcount=898