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working with previously made spec/gloss assets in painter?

PiroKun
polycounter lvl 3
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PiroKun polycounter lvl 3
Hi! im new in substance painter, and i want to work on my pbr assets, but they are in spec/gloss. i dont want to make the textures from scratch, but paint some cool particles effects on it.

How can i do this? can i load into painter my spec/gloss textures(albedo, spec, normal, ao, gloss) and work above them? because subs painter looks like metal workflow only. or i'm wrong?

Thanks!

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