Hey guys! I'm working in maya a lot larely and was wondering which rendering software/plug-in should use. If I learn all about mental ray will some of it will be transferable to other techniques? Right now I'm trying to render a car and I'm a bit confused with all the different options.
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Hi, I'd like some help making some fairly basic materials for use with the 3DS Max built in renderer. I'm not sure which is better to use, mental ray or vray, so if anyone has something to say about that I'm happy to hear it! Anyway, I basically want four basic materials: - Sandblasted/Frosted Aluminum - Flat finish…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
The "Ray Distance Calculator" didn't seem to change anything. Also, I thought the ray distances get overriden when there is an external cage file present, is that a misconception on my part? When I tried another bake with the calculated ray distances without using a cage, it did change, but not for the good. But if this…
when something like this happens to me what i do is: in new scene unload then reload mental ray. Start a new scene, set mental ray as renderer, then do a quick render test on a cube or something. If it works great, now just import your scene into the new scene and mental ray should work. This has fixed a whole number of…
Joe Wilson has created a thorough outline on understanding averaged normals and ray projections. This information is for any 3D videogame artist, no matter your experience.Polycount Forum moderator, Joe Wilson, cooked up this thorough post outlinining averaged normals and ray projections. Understanding the fundamentals…
Hi there, I'm in the middle of my uni project at the moment, and everything went alright up to this point... I'm trying to render AO map / complete map with render to texture for my low poly tank model using mental ray. Well the problem is that... whenever it bakes the AO / complete map it ends up blurry... a LOT O_O all…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…