So i basically responded to a competition tweet and ended up getting a $30 voucher on canvas pop only to find out they dont ship to the uk - so if anyone wants it give me a shout ---- obv US only
Hey, Here's script I cut from some other one. It's a single button which do an "export selected mesh". Are you able to add to this some code, please ;) ? -export as fbx (has to be changeable in the code) -export without pop up windows! (use the last settings; settings could be changed in the file>export>export as pop up…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I love where this went. One thing that's bugging me a little is how blurry the hair is. I wonder if a few hairs with sharp highlights might help this pop better?
I'm looking for a 3d artist to create a static Funko Pop style figure of a twitch streamer that is then intended to be printed at shapeways. Familiarity with both 3D printing and character creation preferred. Best.
Really solid stuff, heh. Glad to see devsusing UE5 while not falling for Tim Sweendley's marketing slop, and doing things the way they're meant to be done. The art of optimization shouldn't and can't die. Nanite was not invented so everyone could import infinite density meshes and just let the engine handle it, costing all…
Just wondering if anyone could help me shed light on a problem, my Unity scene file is having wicked problems with polygon visibility sorting and I'm uncertain how to fix it. I've triple checked my maya scene for inverted faces, and everything seems fine. All of the polygons in the scene are popping in and out like this. I…
Yeah nice, sounds like something I could work with because I'm a big fan of Ben Bolton's Pro-Boolean & Dynamesh HS workflow ever since he posted it on these boards also to elaborate I'm not a character artist so specifically only getting eye-popping polished edges would definitely roll my socks up and down, all day long.…
Just been working on a few fun short timeframe projects, just to do some modelling and texturing to unwind at the end of the day, while keeping the creative juices flowing a little. Im very interested at the moment in doing stylised models, with brighter colours but still keeping some of the micro details in the roughness…
I am trying to create animated pop up buildings like in this video (using maya) https://vimeo.com/92595987 I was wondering whats the best way to do it ? Is there a way to automate it using some sort of script like the two below. http://www.creativecrash.com/maya/script/proximityanim-mel/description…