A Egg, A Fish and A Mushroom Island Theme:Kid's Art Project So i wanted to try something new w/ this project. Instead of focusing on large giant scene that i like to do i wanna do the opposite and focus on at a marco level. Focusing a lot more on the tiny details. So the basic idea behind this is that i'm taking the crazy…
If you're aiming to do a current generation pipeline, this is the high concept understanding of the pipeline: Sculpt the High Poly > Retopologize the High Poly to Low Poly > UV > Bake out Maps > Finish Texturing. You need to sculpt the high poly first (the low poly you have right now is a good base to Subdivide that in…
New Post for finale work. A week and a half study of mushrooms and UE4 lol Tools used: Zbrush, Maya, Xnormal, nDo, dDo and speedtree [ame=" https://www.youtube.com/watch?v=WjQrPgVe3vQ"]Small Video of scene[/ame]
This sounds like fun :) . I am going for a mix of Groot,Dracula (the old one from BramStoker) and purple
mushrooms. The story will follow… Here is a link to my
pinterest board
I started this late last year and got lazy after getting another work contract. Recently I've had time to come back and finish this pet project off. The inspiration was obviously was mushrooms and to make an environment around that theme. This is just a flat lit scene in Marmoset. If I find myself with more free time I…
Advice and critique would be great to receive in means of anatomy and if it looks like the original concept. As reference I have used snapping turtle, english bulldog and common toad (especially the legs are supposed to be very much like snapping turtles, although I have used a more "normal" mammalian like skeletal…
Hey Guys! I really love handpainted stuff and I wanted to learn to make it, start to finish. I had lot's of fun on this projet and learned a bunch of new stuff. I follow a lot of Marc Brunet class on handpainted characters and it really helped me to understand better the pipeline. Here is my process: * The blockout with…