Why are you trying to render a realtime mesh with mentalRay? You should try to view it in DX view or a game engine. The flipped green channel is a mentalRay shader problem i think. At least in 3dsMax.
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
Hi ; I've found this script by hasard and I hope that this script You will find useful ,cause it's very easy to use with a cool result. link : MentalRay ambient occlusion 1.0.0 Here's my "ao rendering tets" :
Good news guys, i donloaded the mentalray, after fix the black screen bug, i rendered it in mentalray and it worked, the problem problaly is because maya software don't support normalmap =|, thanks everyone for the help -Ghost
I want to Bake Textures with 3Ds Max (Currently to render Hair Plane textures), but unfortunately, Multisampling doesn't seem to work properly with mentalray (or in general) This is my mentalray render: And this is the same Render, but with Scanline and Star Super Sampling: You see it's looks like shit in both cases,…
i wont say mentalray is obsolete... nvidia has now the controll back... and some really cool tech... with MDL and iray in substance its looking better than ever for mentalray... in two month we know more...