Hi I want Maya to save out a fg map for me to use for further frames. The autodesk knowledge network states: By default the file is saved into the current project's mentalRay\finalgMap directory. I have set the project, I render a fg pass, but when I take a peek into the folder there is no fg file to be seen. I have also…
Hey all! So I started max this morning just like any other day, and the first thing that happened is I got a pop-up window with some weird errors for Mentalray... I thought maybe max just missed something when it booted up so I decided to close the window and Max and then restart. This seemed to solve the mental ray…
I know this is more of a rendering topic rather than game art but i had this problem today in max 2010 and thought maybe others could use the same fix. basically MentalRay can sometimes give a 'out of memory' error when you are trying to render a heavy model or scene. Versions of max prior to 2010 had a UI option in the…
Signed :) Because of prebaked final gather maps and possible flickering i would avoid mentalray or vray for animation. And arnold is really easy to set up.
hi Guys, here is a new High res character work i did last week, not sure if I will do the Lowres for a Realtime character, just love to share to you guys here :P
Anyone know how to achieve a parallax mapping effect using 3dsmax's shaders, specifically for rendering with mental ray? Or a way to shift texture coordinates depending on camera angle.
hello (sorry for my bad english ) i'm having a little problem with my lighting setup , when i put a simple color to my object and render , and don't get the same color that i pick , i get it lighter . here is a image : i and the same for textures : help plz thanks you ; how i can fix that ?
Hi! My mayatomr plugin is not in the maya plugin list. does anyone know how to solve this issue? Id try this http://knowledge.autodesk.com/support/maya/getting-started#?sort=score but the directory or similar does not exist on my system. Thanks!
I have a quad with a texture on it using an alpha channel for transparency I have a directional light casting a raytraced shadow. The shadow from the alpha appears correctly but with a faint outline of the geo as well. I know this is a common problem but for the life of me I can't remember what the fix is for this. I…
I'm having some little black splotches show up in my final gather render. I'll post an image later tonight, just checking to make sure I'm not missing anything. I've tried upping all the samples and just makes the black splotches smaller but they're still there. I've got a basic scene setup, ibl set to texture with a…