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Mentalray alpha texture shadow issue.

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I have a quad with a texture on it using an alpha channel for transparency I have a directional light casting a raytraced shadow. The shadow from the alpha appears correctly but with a faint outline of the geo as well. I know this is a common problem but for the life of me I can't remember what the fix is for this. I thought I used to fix this by switching shadow type to "segmented" but that makes the shadow disappear complately. Anybody know how to fix this?

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