Hi all. My next work I'm create for the company Rikor. For the whole house took two days. about 16 hours. 1 day + model development, the second day of the texture correction of bugs. 3ds max, photoshop, UDK
Wahoo I'm back doing CG Hi all, long time no post-a-project Last night...morning I couldn't sleep (before a test next morning hehe) so I decided to model me a basic house, for those of you not in the UK this type of house is pretty common on 'estates' in london - very cheap and not very big. In truth its a slight…
A question for developers, would you prefer to buy a modular house pack? or high quality ready houses but non modular? (targeting RTS / RPG stylized environment)
No worries guys. We ran through a number of titles initially and tried thinking of better options than "Slaughter House" (it was a placeholder). These titles ranged from "Dead Summer" to "Friend" to "Duck, Duck, Dead" (one of those was suggested in jest). In the end though, "Slaughter House" was the title we kept coming…
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
So "first" post here on polycount :D I've just began a new course in videogame art for taking this "passion" to a more serious level and we use maya at our school... at university i had alwasys used max so i've gotta get used to maya... and what's better than actually practicing? i've been trying to build a pandaren house…
so as part of my game i am going to have several japanese houses and this will be one of them, i will be creating three then try and place them in the engine differently to try and make them look different. i have started on a high poly then I will bake down some of the parts to the low poly, stuff like the roof tiles and…
Alright, I took Axios' suggestion and have decide to tackle one of the houses first. I spent a few hours looking up Naughty Dog's workflow and want to implement a bit of that into what I am doing here. I have done a paint over on the main house to stratagize and roughly plan out the textures I will use there.I would like…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…