so as part of my game i am going to have several japanese houses and this will be one of them, i will be creating three then try and place them in the engine differently to try and make them look different.
i have started on a high poly then I will bake down some of the parts to the low poly, stuff like the roof tiles and wooden slates that don't change the silhouette too much. Also the doors will be shut and you will not be able to go in this one.
here is a reference
and here is my progress so far just an hour or two
I would like as much critique as you can give me
Replies
The pink part is seperate from the main part so I'm going to keep it like that so I can re use it again somewhere else as well as the roof tiles once I've baked that detail down I will reuse it. Certain parts of the wall will be repeated as well so I think in part it will be quite modular but also unique if it can be both haha.
Textures like I said with the roof tiles, will be a tolerable texture as well as most of the walls I will have a couple of unique ones such as the doors. I think I could get away with making the main roof tolerable as well but I will see when I come to it.
Cheers
like
it took me a surprisingly long time to find good reference images for historical Japanese houses that I really liked haha
some more ref images I am using here
thanks
just had a look at your Japanese house from sometime last year and its pretty damn good except from maybe the lanterns look a bit to bright white, but I seen that you said you broke it up into 10 pieces then applied your tile-able textures to each part then assembled it in udk, any way you could tell/show me how you would do that? cant quite get my head around it and I want my stuff to be as modular as I can.
any crits? I need to add more thatch planes coming out of the roof I think