This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly- head cutout/haircap is set as the…
Hey, Always used xgen, but giving Yeti a go.... So in xgen all your groom is done on scalps created from your base mesh rather than straight ontop of the final mesh. Is this the same with Yeti? Do I need to create separate scalps or do I do my groom straight ontop on my final mesh?
Hey guys!Spent a little time recentlywriting another little tutorial, this time covering the basics of grooming with maya standard hair toolset :)It covers a few different methods I tend to use and has a few little sections for the fundamentals but if there are any topics it does not cover enough lemme know and I can get…
Hello everyone! My goal this year was to challenge as much as possible my character creation skills. Here is the groom of the Merchant character. Rendered in Unreal Engine 5You can see more on my Artstation: https://www.artstation.com/therese_la_patate
Hi, how much is important for a companies to see grooming skills of a 3d character artist? and i assume they prefer haircards grooming? i see a lot of professional work on artstation but those characters are assembled by various artists. But i guess that's the case when you already get into a company/industry. But what if…
Hi, i find myself struggling trying to do grooming of the characters , also xgen is buggy af. Trying to make realistic hairs with haircards is pure hell. Is it ok if i avoid this part on the character? Do i need to learn grooming in order to be a candidate for 3d character artist job ?
Hey, quick question since I couldn't figure this out. I have an interactive groom in Maya and want to bake that to a texture. I would need to bake diffuse and alpha to a simple plane (and maybe some other textures like a depth map). Basically, I need all the textures that are mentioned here:…
I am trying to render animation with Xgen Interactive Groom Splines. I use Arnold renderer and aiHair shader uses aiUtility with primitive ID connected to ramp for randomization the hair color. The phoblem is that while rendering on every frame it has another primitive ID positions. So I have a flickering in animation. I…
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)