The popular Unreal Tournament 3 total conversion mod Renegade X is in the porting process to the UDK, and we are looking for some fresh talent! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a…
Mentioned here: http://www.youtube.com/watch?v=PXQTw...tu.be&t=31m56s "Whenever you have 2 materials applied to an object, the GPU has to render that mesh twice..." How true is this? I'm currently working on modular buildings, and plan to reuse 3-4 materials on many different buildings (as I've seen others do). Will this…
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…
Hey everyone! I’m a student working on my design thesis. I came here a while back to do a survey to inform my project. Thanks to you guys It did super well and helped me a lot :D . Since then I made a prototype for the site. If you have time it would be amazing if you could take this survey and give any feedback that comes…
Physx plugin for Maya 2013 has two versions-Physx 3.x and 2.x.Which do u feel works better.I haven't really tried 3.x(just updated my version). I did notice from the info I am reading on the net that 3.x has some limitations compared to 2.x but its faster.It does not support tearing and self collision. Has anyone here…
After not doing much modelling for a while, I was sitting on my ass thinking, what would the world be like if Boeing and not Lockheed Martin won the JSF contract. And I thought to myself, why not make a game about the ill-fated X-32. So by god, thats what I will try and do. I have been playing around with luxinia for a…
Hello there. I am trying to make lowpoly shield. It's my first sculpt of something like that and i have some problems with baking texture in xnormal. So this is my highpoly sculpt in ZBrush. Every part of model is saparated subtool. I tried to figure it out how to retopo it and have few types of retopo. version 1: Version…
I have a Point Light in my scene that has a Red X over it. Now I assume this maybe a common thing. I have 3 other Point Lights that are the same thing duplicated from the original and the 4th has a Red X over it. I've deleted it and tried to duplicate from all of the other Point Lights, but the Red X shows up all the time.…
Hello all! I really would like to get good at character modeling for AAA games and wanted to work on a project of a character I thought was cool so I picked X-23. Im still learning and reading as many tutorials as I can. If you have comments or critique, I'm all ears! Thanks! X-23 Reference My Zbrush Sketch of X-23's body…