We have just released Newtonian Follower for Lightwave, free for single seat users, along with several other plugins for Lightwave. With Newtonian Follower, you can link one object to another and have the sibling react with Newtonian physics, which can be great in bone chains for creating secondary motion in a character…
Hello everyone. I have been following a tutorial on how to make rocks. I've followed it perfectly, yet I'm still getting really bad artifacts on my curvature. I checked every setting at least a dozen times. My normal looks perfect and the graph isn't even that complicated. What is going on here!? Tutorial:…
Hi! When it comes to tutorials, how do people generally use them? Is it always wise to follow along with them to put the skills into practice or is it better to watch them and apply them to a project of your own? I think that for me personally, I'd like to follow along with a similar project and apply what I'm learning to…
So I made a mesh emitter with some bugs that fly around. The emitter is on PSA Velocity and I locked the Y axis so they should be tumbling upside down, but they don't follow the direction they are moving in which looks retarded. So how do i get those meshes to follow the direction they are traveling in? thanks in advance!
sup can someone help me out and explain why when i mark the follow it usually dont work right? i mean for examples i wanna use rivets here but u see some or facing right and some turned :( what do i need to do to make it follow correctly?
Hi all, didn't know where else I could put this, so here we are. I have just recently registered and started to follow a lot of threads as I find most stuff you guys contribute to this site really inspirational and sometimes plain jaw dropping beautiful. On a different forum I go to regularly (moderator, so I pretty much…
Hello! Haven't found any solution to this so better ask form here. Is there any way to make insertmesh brush to follow certain path in Zbrush? I am creating highpoly model from make lowpoly model made in 3ds Max and I was able to create rope brush. I'm using curve mode to draw rope but it is very hard to move it. I need to…
Hey all, I've got this image up in my sketch book but here it is again: *Find out the meaning of the note to self in my sketchbook* I created that while following Pixologic's tutorial. It's all well from the front but the back leaves alot to be desired. I'm just thinking how somone would normal map that..well. I did but…
I'm unwrapping my first big model and I'm starting to going crazy about one thing. I've got one piece with more complicated shape (many bends). I've heard that for best normal map baking results I should keep outer edges of uv islands perfectly straight. While with shapes that are already almost straight it is not problem,…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…