Hello polycount people, Well, my first message and 3d work at the forum. Game weapon for a videogame I am working on. High poly finished, now I am going to start with the low version. Done in 3ds Max except for the handgrip relief in Mudbox. Of course any review or feedback to improve it is really welcome. I hope you like…
Hey guys. I recently finished this model. High poly came out pretty well (3ds max to zbrush -> dynamesh + boolean), low poly is at ~31k tris. Yesterday I finished textures in Substance Painter, and I don't know if that is "portfolio ready". I've got this problem, my textures are always blurred, not so "sharp" as others…
Here is a little weapon I´ve done for an as of yet unannounced project here at Fatshark, but I got permission from the boss to post it here anyway, one of the perks of working for a small company :) Rendered it out in Marmoset, cuz its so f*cking kickass :D *thumbs up 8monkeylabs* The texture could use some more love, it…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month of August !!! First off, thank you all for your patience during this transition period! Since we're off to a bit of a late start this month, we've decided to do props only. Next month we will kick off a new Challenge rotation of 1 prop…
Finished the skybox and added a postprocess volume [only link shown because of the large images] http://www.noelshack.com/2012-43-1350924970-finished-sky.jpg http://www.noelshack.com/2012-43-1350924980-screenshot-2.jpg http://www.noelshack.com/2012-43-1350924985-screenshot-3.jpg…
With the painting tool, you can paint by faces instead of verts. This will paint faces solid with sharp color 'seams.' No, you do not want to remove duplicates. The script automatically removes duplicates because it writes directly to array indices. For example, if face #12 uses vert #43, it will write to vertPosList[43].…
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
AAm that's correct also till 43 the red army did not have rangs in army after 43 stalin order the restoration of the rangs mostly for morale reasons as he left religion free durring war , even the most evil persons can't opposed God ;) . When I made my skinpack I found many references regarding divisions mostly after 43 ,…
you qc has a little difference from mine, i dont set a a path for the smd, in mine is $model "courier" "donkey.smd" (its donkey because im testing it on dota test replacing the original one) one thing that could be causing your problem is in the export of the smd file open it before compiling and check if it have a sequece…