Have you tried copy /B file.000 file.001 file.002...... complete_file_name It could just be that the file was split up and you need to use copy to re-join the pieces. Or try winrar if they are a ACE type archive http://rarsoft.com/
Hello, i just got my new wacom bamboo tablet let me please just post my attempts in this thread, i will try to update this regularly... yes, this is almost the first time i paint here goes the first experiments of a paint over of an ship i found online so what i done with the first experiment is i paint over the…
How: To create a Photoshop action that hides the current layer > Executes a "Save As" operation that adds: ".001" to the file name > Selects the layer immediately below the current layer > Hides that layer > Then Executes another "Save As" operation with the next number (".002" then ".003" then ".004", ect) I am trying top…
Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
001: It's quite a thing, winning the loyalty of a woman like that for nineteen consecutive seasons. 002: Um... yes, sir. 001: She's very fond of me, you know. 002: Yes, sir. 001: I've never seen her like that before. 002: No, sir. 001: She was shaking like a shitting dog. 002: ...Truly.
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
It's not always adding a value of .004 that solves it. With the other meshes it ranges between .001 and .008. With one I had to subtract .02 ! I'm baffled by all this, but having a workaround is still a huge thing for me! Thanks again @Obscura ! :)