Battlefield Hardline Fan Art -The bright blue/purple background in the Battlefield Hardline Fan Art is pretty distracting and hurting the image. - You should change the grey background to a purple-ish hue (to add harmony to the color of the image) - The purple light is pretty cool, but is a bit too saturated - the tile…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
no way is it too many tris. looks fine to me. see if you can clean up the AO created from the floating geo, as it looks like they're still floating in your bake.
I noticed that. I miss
working with floating edges, but I can deal. I guess the takeaway is if I
see a floating edge, it's time to ctrl+x the heck out of there.
I thought about floating it, but I think I'd get the same smoothing issue on the floated piece anyway. Or not. I'll try that too. I'm not sure if I did this right or not...
Place a component mask after the scene texture, and use r,g,b. By default it output alpha as well , so thats float 4. and your texture is float 3, this is why it reports the error.
Awww, I thought of a game like this a while ago. Astronauts on small planets, with like free floating between, and they would float a long and orbit around eachother, and comets would hit and shit... DLing
Some more updates on the environment. Added in a lot of changes, and put in some feedback I've been receiving here and amongst my peers that I work with. Background was darkened appropriately now that I had the colour values more dialed in back there, I now had a better idea of how low I could drop the light. May not be…
So basically MOD gives you the remainder of faceMatID divided by numberOfMaterials as a float value. This remainder will be the wrapped around matID. Since mod returns a float value you cast it as an integer.
For the greevil, may I suggest it having something involving necronomicon? You should also consider doing the walking version, or is he floating (flying version makes him float more)?