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hard-surface subd question

[Deleted User]
polycounter lvl 18
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[Deleted User] polycounter lvl 18
epolescz9.jpg
I'm trying to learn hard-surface modeling in max with Turbosmooth. My question is pretty much what the image says. Is there a better way to do this so that it doesn't pinch that way around the outside?

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  • MoP
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    MoP polycounter lvl 18
    Yeah, instead of bevelling/chamfering the thing in, run a loop all the way around the top and bottom and sides so you have a quad on each corner. Will try to put an image together shortly if you need it.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Why not just float the whole thing? Clone the faces you want to extrude from into a seperate object and extrude from *that*, topology issues shouldn't be a factor? You could even float a third 'trim' element over it to smooth the transition.

    Assuming this is for normal mapping, of course.
  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    I thought about floating it, but I think I'd get the same smoothing issue on the floated piece anyway. Or not. I'll try that too.

    I'm not sure if I did this right or not...
    newloopsxi7.jpg
  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    Cool! I tried it with a denser cage, and that made it a whole lot easier. Between that, the quad-cornered loops, and floating a lot of stuff, it's making a lot more sense to me. Thanks guys!:thumbup:
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