Hey everyone! So I'm going back to a project showcased on my portfolio to beef it up. I want to take it and push it farther. This is the Horde Clock Tower - which can be found here. http://www.jacobwheatga.com/projects/Z4lr1 I have been really trying to push the shape and silhouette of the model to more resemble what it's…
Skin based on the theme of Project, in its basic version <Prototype> has a closure with the subject "Project" except his arm and left eye that are similar to Battlecast In his version Assassin becomes a "Absolute Project",in this form, every time Kayn runs, or goes through the walls, the helmet will cover his face And his…
Hi everyone, I'm a new member at polycount. I'm a games design student working on a 3d character project, which is near completion. What I'd love is some feedback on all aspects of the mesh and textures. I have a limit of 10,000 triangles for this project and the end result has to be showcased in the Unreal engine. Anyway,…
https://s-media-cache-ak0.pinimg.com/originals/9d/cf/3c/9dcf3cc3a4405449f4afa8b0ad0436a2.jpg Working on a new project, based on the above concept. Taking a lesson from my last project and working more non-destructive, and keeping the edges softer for better bakes. I have the blade and wings done, getting ready to take the…
Hi guys Im retopping my first character and checking the projection quite often to see how my low poly is coming along... I've matched the silohuette as close as possible however whenever I project - im getting this problem... I dont want to continue retopping if my mesh will be a mess! Help would be GREATLY appreciated.…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…
samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Toolbag v.4.04 (4043) Win10 Home Version 22H2 OS 19045.2604 64Bit Started up Toolbag today, click on Bake Project and kaboom. Open project and I think it starts to reference meshes and, Kaboom. Wazzup? Thanks in advance for any help. Cheerio
I am currently using unreal engine 4.9.2. I just want to know if I can save my project as an older format if that's even possible? I have to open my project in an older version of unreal for a presentation.
Hello all, I am creating this character as an additional asset as part of a University project. The timeframe of this project is tight so I do not have much time to go super into detail but I still want it too look semi realistic. I am happy with my progress but could use some pointers on how to improve the sculpt further…