Just starting to mess around with hand painted textures in Substance Painter. Im curious why Im getting warping in my Arnold renders that does not appear in either Susbtance or the Maya viewport. This is handpaint only. No baked normals. Only importing the base color map to maya. No smoothing or subdivisions. Thanks in…
Happy about any thoughts, feedback and comments! Looking to slowly start moving into characters, possibly animation further down the line. These are all box modelled (not comfortable with sculpting workflow yet) and handpainted in PS (Substance doesn't give me quite the same level of control for this type of work).
Our first project as an indie studio is now live on Kickstarter: https://www.kickstarter.com/projects/fireembergames/amber-chronicles-of-lhur-a-new-rts-campaign-and-competitive/description In case you like handpainted art and RTS games, it might interest you. I'll be uploading artworks to this post with the characters we…
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of…
Hey polycount! Havent posted in a while. this project was done in a couple weeks after work in my free time. Programs used: Maya, substance, Photoshop, zBrush, and put all together in unreal engine 4 let know what you think! find more screenshots and textures here: https://www.artstation.com/artwork/w84lPV
As the title says. Since I doing mostly handpainted stuff these days, I have not much need for it. Price is 550 USD. Since Zbrush costs $795 now, you would save whopping $245. Please note, it's a license for OSX. Not Windows. Contact me directly at mail(at)juicyvitamin.net if interested.
Hi everyone, undergrad senior here at USC (with an extra semester in the fall). Looking for any type of job/internship this summer in the LA area, be it paid or unpaid. So far, the style I've been focusing on is in the same vein as WoW/Torchlight art style Here's my work http://justintang.daportfolio.com/
Hello everyone. I recently finished up my final project for uni. A small environment built in UE4 using handpainted textures. Here are the screenshots. I Would love some critique and feedback so I can improve the scene further before I put it into my portfolio. Thanks all!
Hi everyone ! I would like to share with you my latest hand painted project I did. Is based on a concept art from Room & Studio. ( https://www.artstation.com/artwork/oqXqJ ) Feel free to tell me what do you think guys and if you have any comment to improve it ! Enjoy
Loir Axe Handpainted lowpoly Axe based on my own design. Model itself was made with traditional LowPoly to HighPoly workflow and Baked Normals LowPoly Model was made in Blender and HighPoly Model was sculpted in Zbrush, Some of Renders were made with keyshot and others with Zbrush. Videos and More Images…