Hello guys, wanna share with u a problem in having inside Zbrush. I was doing the projection High poly to low poly model, for bake the displacement, and one time ended, the projection results like this. Why? Why have i this strange lines across the edges? The meshes are completely simmetrical... any ideas? Sorry for the…
Greetings Polycount. We're two people working on a passion project with soon 4 years in the works already. We are looking for a character 3D Character Artist with experience - preferably in blender, as that is what we will use for animating the character. We have made a test character and imported it to unity to get code…
Progress as of last post: Original post: This project is to create a 2013 Ford Police Interceptor suited for usage in games like the Forza Horizon series, that includes body, interior, and mechanical components. This means that car will need to be LOD'ed to match the scaling detail used by cars in the Forza games; from the…
Hello everyone!Here is my new work Project Divawhich I created in Zbrush and Maya and rendered in Arnold to learn it better ) Hope you like it or give me some useful advices <3 https://www.artstation.com/artwork/xJX1Km Project Diva is attempt to explore the historical image of Madonna or Diva in new contemporary way. Just…
Hi guys,I have a little problem,I'm driving the hair & fur modifier using some splines but I cannot bake it down using the projection modifier since in the "Reference Geometry" tab it asks for a mesh. Problem is,if I turn the hair & fur into mesh I get a different look from the hair & fur render,so that's not an option...…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hi there. I have one problem. I need project diffuse map from old model with UV and texture to new, with new topology and UVs. I tried do this on 3dmax, with Projection and render to texture, but had too many problems. May be someone know a better way. ZBrush? Maya? I think,may be I can copy UVs on Maya, but it is not the…
Hi! Here is my problem: When I open my saved project, all of my masks are clearly white, and when I try to change them, Suite give me this error: Can I fix this, or I need to create new project? Release.rar and script.rar updates are installed. And what version of Photoshop is most friendly for Quixel Suite? Thanks!
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…
Hi. I'm an experienced programmer looking for a team and a fun project. I've worked on commercial games. But today, gamedev is just a hobby. My previous hobby project was a Wipeout Clone. I stopped it because it needs to much assets and too much work for a single man. It's now open source (GPL V2) Here are some videos of…