Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
How can I be? He specifically joined these forums to advertise openings for artists to work for free on his project. He may not even have the first clue of Polycount being a place for proper, professional criticism. There is no point giving helpful criticism when CobaltUDK didn't ask for any feedback. He simply just jammed…
Hello, I'm here because I have a problem with my emissive material. I'm quite a newbie in UDK. When i'm on unlit mode, the texture is fine, but as soon as i bake light, regions that shouldn't be glowing appears black. Maybe the problem come from my node ? I've tried with a new texture with only windows diffuse (on the…
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Here's some concepting for a brown note emitter that I'll be modeling out for one of my classes. Let me know what y'all think of the direction I'm heading in. Time to paint the town BROWN!
Really? People actually do this? Wolfire gives out the source-code of Lugaru as a thanks for all the charity money they raised with the Humble Indie Bundle, they specifically state (in the blog iCoder uses as proof nontheless) that it's for mod making and that they may not use the code to redestribute the game without…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…