In very specific cases where it is the only option that makes sense sure, that's fine. If you use it all over the place its going to drive you and other people who work with the model, bonkers. Modelers without a lot of skinning or material experience tend to focus on wonky things that cause issues for other people later…
Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot. Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Lead Game Designer Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating…
I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
HEllo people of Polycount! I didn't know where to exactly post this thread, so Im just gon put it here. Hope it fits. Some of you might recognize me from constant spamming on 2D forums :D I first joined Polycount in 2016 October, about 5 months after I got into my military service (now sled to civil service agent) in…
[FONT="]Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…