After a few months "vacation" from our mod activities we got back with new energy and a refined designpaper for our mod. So we need some help in several positions. We need an additional Animator for our Weaponry and more important the vehicles because setting up the bone system was way to tricky for us. It would be great…
The Apprehension team is currently seeking a motivated and capable team leader/project manager to help realize its potential and elevate it beyond its current form; someone whose experience and personality can guide this mod to its public release. Apprehension is a multiplayer First Person Shooter mod originally targeted…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
'Tiberium Crystal War' is an FPS multiplayer shooter that is being developed on UDK and is slated to begin production in January of 2012. Our team is currently hiring various artist to develop our first indie game title based on the Tiberium C&C series. Positions w/Available spots 2 - Flash Designers - Experience in…
Hi, I have a web based animation editor. I create the sprites manually. So for a walk cycle, I create about 10 frames. As time has gone by, the number of characters have increased. I am now wondering if it may be worth it to introduce skeletons. So, I create the 10 frames for the skeleton walk cycle and develop code to…
I'm trying to animate a leg swing with quaternion bone FK. There are two frames in particular (denoted 6 and 12 in the bottom of the gif below) where the resulting motion of the left (front) leg is not as desired: the limb chain overshoots in a small arc. The culprit seems to be the contribution of the thigh. All the…
Hi, My name is Arturo and I´m relativelly new here at Polycount. I have 4 years modeling and almost my whole life drawing, even when I really love 3d and 2d art, I don´t know exactly why I´ve been away of digital art communities,( I have a couple years lurking polycount wiki though). Anyway, I really want this to change.…
Good day. I am seeking workers from all aspects of the trade to begin work on a post apocalyptic 3rd person POV MMORPG. When I mean all aspects I mean all aspects. From story arc creation to coding and animating cut scentes. I have the complete story arc for the first 50 levels of advancement complete along with classes,…
Hi! I need to buy a laptop to use to make graphics with Zbrush, Photoshop and Maya. I'm going to need this for my education and I will still have a desktop to make the really heavy stuff so it doesn't have to be a monster computer. I've never used Zbrush or Maya so I have no idea of how demanding they are. My budget is…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…