So what you want is to dock a floater window you did? If so, what you have to do is: 1) Create a Dialog or a Rollout Floater. You can use the UI you generated using the Visual MAXScript Editor. 2) Register that using cui.RegisterDialogBar. 3) Once you have registered that floater, it's able to be docked using…
Man this is awesome, you are just knocking out work left and right. The underside of the mech is crazy. On your post about not using a cage how then do you capture the detail of your floaters? I was under the impression that you needed a cage if you had floaters.
I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters. Changing material to Decal in UE4 would work so its…