I just picked the game the other day in play.com and i was wondering if someone will do the same. 35 euro for the hellbook edition! "All customers who have pre-ordered the standard edition of Darksiders will receive the Darksiders: Hellbook Edition at no extra charge"…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hi all. I am using 3d coat and Photoshop to paint my textures. When I edit all layers "ctrl+p" then the result in 3d coat is fine but if I use edit projection in external editor "ctrl+alt+p" then the result is less detailed Here what I mean: This is how my layer looks in ps when I am editing it and this is how it looks…
In 3DS max, I've started using the right-click quads menu more to speed up my workflow. I've also been using the Edit Poly modifier a lot more to preserve the stack. Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
[/URL] In edit poly I can't do a weld similar to above in max. Is it because it does not like the topology created? I am trying to weld hair planes to a low poly character and can only do it in stinky edit mesh. If I do the weld in edit mesh and convert to edit poly then the offending tris are separated! Any ideas?
What should a person use to get at and edit individual mipmaps? What I have tried/results at once: If I load a DDS in PS and keep the mipmaps, it makes a whole image double wide (texture, plus another same size area with the mipmap steps to its right), so trying to save that will be a no-go cause I will end up with what I…
Copy - Paste the Edit Poly modifier most of the times not work properly. monster do this: - create a box - clone it several times(copy not instance) - select one of the box - add Edit Poly modifier - select one of faces and extrude several times - now add to selection other boxes - run the script - all other objects will…
lol I'm actually unsure about naming convention. I'm guessing there are multiple types of naming conventions each suited for different purposes. For editing I try to keep names recognizable so I don't forget what something is, and it's important during the baking process. Most items turn into incomprehensible IDs in the…
I've been using this mode in max, pretty much as my only way of editing things, for longer than I can remember. However now that I'm embarking on high poly editing, I find this mode amazingly limiting. For example I just want to evenly space a bunch of verts, however there seems to be no tool in max to do this. Are there…