Yes, you can render direct and indirect shadows - check out the render pass functionality. Render passes can be added in the render object properties. They can also be previewed in the viewport by selecting them in the rendering mode dropdown and by cycling through , and . on your keyboard.
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way of the control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer (non-linear Bend) to the control object, because there is already a translate Z…
Hi, I want to create only one texture of multiple objects. I have read about attach the objects but than I only get one mapping but every object should have an own mapping. the pictures below show what kind of result I want to achive. -picture 1: this is the complete texture of all objects generated with "render to…
Is there any way to scale the distance between objects but not the actual objects' geometry? Say I got this: I want to scale the distance between the three objects so they are closer together. If I use the scale tool they will all be scaled in toward the center and will all become smaller: What I want is this: Any way to…
Hey, Ive been having a problem with objects in 3ds max. When I am just looking at the object the colouring/shading is fine: However when I interact with it: After 1-2 seconds of not being moved or clicked, it fades quickly back to the smooth appearence. This makes it really difficult to move the object because whenever I…
I have multiple objects that are already nicely unwrapped. Unfortunately the uv image (square pattern) scale is different on each object. Short of manually scaling the UVs on each object ...is there an automatic method that can make the scale equal on all already UVed objects? ie. the UV texture square pattern appears same…