Started working on a castle hall interior with its inspirational basis in the barrel arcs found in Gothic castle & church architecture. Here's a reference shot: As we can see I need to create more height in the hall to get that visually appealing majesticity :) I'm doing this environment semi-modularly. Here's a few days…
Hey Ron. Looks like a nice start, interesting to see how this progresses. I see you're using some pieces modularly - like, the house has a base, and then a few additions added for variation. Have you UV mapped that house yet though? Otherwise you'll just have to copy it over again and build around it once you do. Same…
Sci fi hallways are always a blast, good for any skill level. You'll brush up on creating geometry in creative new ways without worrying about it being "right" since it's sci fi, and kick up your metalic texturing which is always fun. Most importantly it gets you thinking modularly which is a core skill to have, work…
K I just wanted to post up what I got through this weekend. I modeled out a proxy for the new building, it has no destruction to it or anything, but just for size and scale. Everything is built modularly from one 512 texture. Also, I dropped it into UDK (first time using it, having fun so far). The material is just the…
thank you all for posting and replying, I understand there isn't much interesting yet. Also, thank you for mentioning snapping and such, I have in the past done something to that affect with another engine and yes it would be impossible to build an entire level modularly without it. However, this is like a "movie set" in…
Brazilian Favelas with a football field stage for a concert, light music. Old houses with favelian architecture. All houses are made modularly, for some houses household items and interior items are made. All houses have an interior (simple and detailed). Houses can be painted in any configuration. For all objects LODs and…
I'd say make a few variations, even. Have a couple of loose planks, but also have models that are 5 or so planks as one object. This will save a you a lot of instances and will allow you to build things much faster. Yes the best way to get a high resolution texture is to work modularly and instance objects around. For…
Hi, I'm starting my first project in UE4, also first 3d environment project from own concept. Here are reference pictures for interior and exterior. I'm going for a TES: Oblivion/Gothic/Witcher inspired but more realistic, less game-like look. Here are some lowpoly blockouts in Maya. Trying to work modulary. Trying out…
I have the following hierarchy in C4d, seems fairly logical and I can get single meshes deforming just fine; however - I have no idea how to deform multiple child meshes using bind. I tried binding the bones and the shoes together and my shoe just flew off at some arbitary angle when using the controllers, like so: I was…
Hiya! So, yes, I am doing a sci fi hallway!!! It's practice for a job so it makes sense. I've done a modular layout. Its my first go at this style of environment creation and would LOVE some professional advice if anyone can be bothered. Here is the breakdown 2 things to note 1. I'm going to make a blast door (not in…