Sony's Project Morpheus Yogscast Kim behind the scenes at Sony to find out more about Project Morpheus, one of the latest developments in virtual reality gaming! www.youtube.com/watch?list=UUY5h3NK0UTilkeOBTMSZZng&v=DKD4swVKY0c#t=283
Just thought I should share A 3D-printing project I have been working on at my internship at Creativetools.se in Sweden. The project is a Modular Castle playset with various types of props and animals. Not all the files has been released as of yet because we are releasing a model a day up until the 24th. Here is link to…
The model Epic seem to follow is to use content packs and import them into your project. This is the safest way to approach it since it prevents project specific changes propagating back into other projects and breaking things. Obviously for textures/meshes you can simply store the source png/fbx data outside your unreal…
[ QUOTE ] why do you want to fight with something as complex as a morphable human body system since you consider that you still have progress to when it comes modelling experience? [/ QUOTE ] Ah, that's just the trick. This project is by no means a 3D art project: it covers a good number of skills, including graphic…
Hello, I was curious if there is a way to create a new material tab for a new mesh added to an existing project file. Here is an example: Say i have 3 boxes and texturing them, now say i decide to add a cover for one of the boxes, i add the cover in 3ds max and re-export the grouped mesh. Once I re-import the mesh inside…
Hello! Could anyone offer an advice on this? I am trying Mudbox now mainly for its 3d painting and projection painting from Photoshop. However I have encountered this problem that totally ruins it for me. Basically, I export the screen to Photoshop, paint over there, export back... aaaand it projects my strokes into wrong…
Hi everybody! My name is Harley, and this is my first real post here on Polycount. I created this account for the 2017 Riot Contest, and I've decided to try and start using it more regularly. I wanted to begin with a personal project I am very proud of, a tribute to the Elder Scrolls I'm calling "First Glimpse". The Elder…
K9GamingStudios is now recruiting Talented & Motivated Team Members for our upcoming iOS Game Project. Team Members: As always, we are looking for a Small but Dedicated Team, who can go that extra mile to get stuffs done. What Talents are we looking for : Texture Artists X 1 Character Artists X 1 Weapon/Hard Surface…
Hi guys, we're an ambitious bunch of modders who try to recreate Tolkien's Middle-Earth within Elderscrolls V -Skyrim engine. It's a total conversion and we plan to use as much of our own assets as we can. So, to cut it short, we need skilled 3D modelers. The project is non commercial!!!, it's all volunteer and for fun!…
Hey PC! So I have been working at a small studio in Orange, California called Ember Lab, and we have been developing an unannounced iOS title for the last several months. Ember Lab is primarily a Visual Effects Company, but we are currently undertaking our first game title (which I will be linking as soon as soon as our…