Hello! Could anyone offer an advice on this?
I am trying Mudbox now mainly for its 3d painting and projection painting from Photoshop. However I have encountered this problem that totally ruins it for me.
Basically, I export the screen to Photoshop, paint over there, export back... aaaand it projects my strokes into wrong spots.
Here's the image that shows how it looks.
I thought maybe I messed up UVs so I did totally different model - nope, still the same bug. I tried on another model, it works fine like 7 out of 10 times I do projections, but still sometimes does this mess, making the application not useble for production.
Does anyone have an idea, whats wrong?
The only reason I can think of is that I have quite old video card (radeon HD4850).
Thanks!
Replies
I had my lowpoly model with optimized wireframe. That means I had some places with huge stretched polygons. It seems that Mudbox needs fairly even polygon distribution to project paint correctly.