Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
I'm confused here, and I need to hear the perspective of people that have been steadily watching things change around here over the past decade. I had dropped this hobby (3D modeling) a little over 10 years ago, but back then there where always interesting and promising projects popping up, so much so I got to participate…
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
(This is more or less a copy-paste from the mail I sent to your support, though with some edits/additional info. I figured it'd be a good idea to dig for help here too!) Hi, I recently purchased the Quixel Suite during your generous black friday sale. However I cannot seem to get it to work properly after installing and…
Hey dude! This is looking really awesome! But no need to start a new thread every time, we love to see progress. If it's possible to have an admin combine your threads, it'd be great to see the changes and improvements you've made over time. And you can always edit your first post with a RECENT PROGRESS shot for any…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Hey guys, Hoping you might be able to help me with this one. Ndo2 works perfectly with all other map converstions for me, except for when I try to convert a normal map into a hard surface height map. I'm using the latest version of Photoshop CC and Quixel. Help! Crash callstack below; CrashThe SUITE has crashed.…