Hi! So I've been using DDO for a few months now and I love it. Lately though I'm running in some trouble with the ColorID maps. Bear in mind I always use PNGs with only solid colors and no transparency. Basically what I do is create my map and sometimes DDO doesn't see a color (or it does see it, but doesn't take it into…
Hey guys! This is my first post on this forum but I'm trying to become more involved in 3D communities so I can keep growing. Most things I've seen here look incredible so I feel a bit out of my element. I'm mostly a composer and music theorist but I've really started diving into motionography. I'd love to hear any…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hello, I thought I'd get in on the tutorial scene and show my process to better demonstrate how I work. I cover the whole process from sculpting from concept art to 3D printing and as a bonus making a game ready model based on the concept. This is a tutorial in progress, so I've posted some of it here, Follow the remainder…
It seems that i still have the problem that Quixel Suite does not export the Glossmap inside the Specs Alphachannel when using Unity Calibrationprofile.(and doesn't export a seperate glossmap) In old Quixel Suite i edited the calibrationprofile such that it exported the gloss map normaly and i hand merged them. But now the…
It's going to be difficult, and perhaps impossible. The current ongoing disaster of the U.S. political scene is also very biased against immigration, which is very unfortunate. But even if you ignore that, the traditional work visa process has always been biased towards direct experience in the specific work area. A degree…
Hey Polycount, so I have seen other artists create these really cool threads where you follow the life of a 3D project. I am currently taking an online course Mastering Organic Modeling with Gio Nakpil through Mold 3D. We just got underway with our characters for the course and I thought it would be cool to make one of…
Finally gave in yesterday for the $50 black friday sale. I'm more of a substance designer guy, but some things about ddo have always appealed to me - built in library of smart materials, preset masks, overall speed of the workflow and quality of the results. I get the suite v 1.8, and in the first 10 minutes I've ran into…
Hi there, I was just wondering if you guys had any plans to look into the disparity between the calibrated values you're using (i'm assuming they're calibrated for blinn-phong) for glossiness when using shaders other than blinn-phong? an observation i've made is that, with metals in particular, surfaces don't look as they…