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In-progress: Quixel Suite 2.0 + Unity 5 + PS CS3 No gloss export

b4nj0
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b4nj0 null
It seems that i still have the problem that Quixel Suite does not export the Glossmap inside the Specs Alphachannel when using Unity Calibrationprofile.(and doesn't export a seperate glossmap)

In old Quixel Suite i edited the calibrationprofile such that it exported the gloss map normaly and i hand merged them.
But now the calibrationprofiles, dont look as they did befor and i dont realy know what to do now.

<ProjectPreset>
    <UseMetalness>False</UseMetalness>
    <FlipY>False</FlipY>
    <Maps>
        <Albedo/>
        <Specular/>
        <Gloss/>
        <Bump/>
        <AO/>
        <Normal/>
    </Maps>
    <Calibration>Unity5</Calibration>
</ProjectPreset>

This is my unity 5 Calibration profile. In old Quixel Suite there was a setting in gloss tag, wich i could manipulate.
Now there is no settings at all.

I hoped that Quixel Suite 2.0 would solve the issue, but for now it seems worse for me (manualy merging was a pain, but no gloss map is a problem)

Someone else has this problem or a fix?
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