Did some searching, no dice, so I hope this is okay to ask. Using nDo v0.6.6. ================================ Does anyone know how to modify existing normal maps (that is a flattened layer) in the sense that, for example "Woops, that crevice is too deep, let me bring that up a bit" with nDo? I've been experimenting with…
I am trying to work through this how-to video on the Quixel YouTube - Quixel Mixer Procedural Texturing. In the tutorial, the "Bevel" mask modifier is used very often. In Quixel Mixer 2019.2.2 that modifier only accepts whole number values, so when the author is keying 0.5 values into the bevel modifier, I can only use 0,…
Hi, Thank you for taking the time to reply. What I have: I'm using the AVoxelizer.maxtool from the Max Creation Graph (MCG) Sample Pack 1 (I have attached the mcg package). I've written a MAXscript that does all sorts of things with this: exporting obj and parsing different files - all through it's own UI. As I am…
The problem is that my "modifier" keys (ctrl/alt/shift) gets stuck sometimes but not physically, my computer thinks its held down forever. Simply pushing the modifier key again on my wacom or keyboard doesn't fix it. I found a fix for when it happens to shift and ctrl by going to services>restart wacom tablet service (I…
hello i have this doubt in 3dsmax: For example: create a boxAdd bend modifierAdd Edit Poly Modifier A Remove Polygon 1Add Edit Poly Modifier BRemove Polygon 2 my question is how to collapse edit poly A and B in edit poly C, so the result of the stack is: boxbend Modifieredit poly Modifier C A lot of times i use consecutive…
I've seen that happen if you don't exit the lower modifiers sub-object level (vert, poly edge ect...) before applying the UVW modifier. Whatever you have selected in sub-object mode will be transfered up the stack. so make sure you exit sub-object level before applying modifiers. Also if you need to make geometry changes,…
So here is my problem. I wanna use an FFD modifier, in this case a 3x3x3 so i can make that curve next to the selected verts... As you can see the lattice moves but the verts do not.. I dont know what changed cuz the diagonal line to the left of the selected verts i also used an FFD 2x2x2 modifier to drag it in the same…
Is there a script for 3dsmax that re-applies modifiers (or would it be possible to create one). The workflow would be as follows: 1) Export Scene objects using FBX (Without the modifiers). 2) Unwrap and Pack in an external program like Unfold 3D 3) Re-import the FBX. 4) The Script should re-apply the modifier stack to each…
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max