ive been doing alot of low polygon modeling, all of which are essentially only using 1 mesh only but how do the game developers switch the equipment of a character in the game? an example of what i mean is in a generic RPG, i want to equip a sword. from what i understand, for weapons it is simply parented to the joint most…
OK so here's the project. it's a personal project for university, and what has been is how re-imaging a character from a tale affect it's design for games. then re-imagining a character of my choosing. I chose Aladdin for my re-interpretation. think enslaved:odyssey to the west if you want to know what i mean by…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
ok my wife wants to move back home maybe sometime down the road, she wants to be closer to her family, also would rather raise our kid when in china when we have one, she can transfer back home with her accounting firm with her current salary here, but 1 question i have is what is the average salary in shanghai china for…
hey guys and girls. i really need some crits on this guy. so feel free to point out any gripes you have. things to note. 1 this is the OLD terminator from the warhammer 40k range. so alot of things have changed. first up im sticking to the model if i can so crys of "just do the new terminator" arent going to help much.…
Hello everyone. I didnt want to open up another normal map thread, but I'm out of options. Here's the problem: Here's the normal map: Meshes: Things I have tried: -Straightening up UVs-Adding anti-aliasing-Dilation (From what I have understood, SP has infinite padding automatically (In baking options, I have my dilation…
Hi guys, I am just curios about the approach you use in order to learn new skill / software ? and how to maintain a healthy balance ? for example when I first started 3D I used to watch a tutorial, follow it and then create something different with the skills I learnt from the tutorial and I used only Maya, Now I am…
- Is there a way to mirror UV's across a XY/YZ/XZ plane, like the symmetry modifier? For example Let's say I have a 6 sided die, with each face of the die being composed of 10 polys. Let's say I organize the UV's on the 1 face. Is there any ways I can have max auto organize the polys on the face across from it (the 6 face,…
Im new to Zbrush, I have made a human character with some armor pieces in Maya. What would be the best way to work with those in Zbrush? Right now I have them as 2 seperate objects in Maya, 1 is the character and other is the armor pieces combined. I want to sculpt the muscles and such for the character in Zbrush, and…